The whole toolkit / BATIQ features
Quite a lot,
actually.
The showcase is just the opening act. Here’s what’s already in the box, from the first Read to the final Write.
61 things to play with9 creative cornersFree to explore

01 / Media & image foundations
Bring your pixels.
32-bit float compositing
Keep the highlights, the shadows, and the values in between in a scene-linear image core.
OpenEXR, layers & channels
Read and write half- and full-float EXRs, with arbitrary flat input channels and layers.
The whole frame
Preserve EXR display and data windows, pixel aspect, and image placement.
Image sequences
Discover and play numbered EXR, PNG, and JPEG sequences.
Video on the graph
Read H.264 and ProRes from MOV, MP4, M4V, and MKV through FFmpeg.
Project formats & Read controls
Set resolution, pixel aspect, FPS, and frame range; adjust source offsets, missing-frame behavior, input color space, and premultiplication.
Solid, Crop & Reformat
Make a color from scratch, trim the canvas, or resize with Lanczos3, bilinear, and nearest sampling.
02 / Compositing & channels
Some assembly encouraged.
Merge modes
Over, Add, Multiply, Screen, Darken, Lighten, Overlay, Soft Light, Hard Light, Difference, Exclusion, Color Dodge, and Color Burn.
Batiq / Coverage
Composite edges with an estimate of subpixel coverage overlap.
Channel Flow
Route image channels and build the channel arrangement your comp needs.
Premultiply & Unpremultiply
Take RGB into and out of premultiplied alpha for the next operation.
Maths
Add, subtract, multiply, divide, power, min, max, absolute, invert, and remap raw channel values.
Channels & masks
Target RGBA, a layer, or a named channel on supported tools; use dedicated mask inputs to keep adjustments local.
Blur & Clamp
Soften with Gaussian blur, retain legacy box blur, or bound values with Clamp.
03 / Color & finishing
Give every pixel a mood.
Grade & Exposure
Shape Lift, Gamma, Gain, Offset, Contrast, Pivot, Temperature, Tint, and Saturation, with color wheels and precise RGBA controls.
Color Curves
Sculpt tonal response with editable curves.
LUT & CDL
Apply lookup tables and color decision list adjustments.
ColorSpace
Convert between ACEScg, ACES2065-1, linear sRGB, sRGB, and Rec.709.
OpenColorIO
Use named spaces from a selected OCIO configuration or the OCIO environment setting.
ACES viewing
View scene-linear images with ACES 1.3-style and ACES 2.0-style display rendering paths.
04 / Mattes, roto & paint
Make a little magic. Locally.
Cryptomatte
Pick objects from Cryptomatte passes and put those selections to work as mattes.
Mask & roto shapes
Draw rectangles and closed cubic B-spline shapes directly over the Viewer.
Feather, opacity & inversion
Fine-tune individual shapes to blend an adjustment into the shot.
Animated roto points
Key control-point X and Y together, edit poses, and inspect their animation tracks.
Keyer
Pull a soft alpha matte from a selected color, with tolerance, softness, and inversion controls.
Clone paint
Use the Paint node to clone image detail with a brush.
Erode, Dilate & Edge Blur
Shrink, grow, and soften mattes for a better fit.
05 / Transform, tracking & animation
Put things in motion.
Transform
Translate, rotate, scale, and move the pivot with Viewer controls and animatable parameters.
Corner pin & grid warp
Pin four corners in perspective, then add grid points for curved deformations in the same Warp node.
2D point tracking
Track image patterns with editable markers, search boxes, and a visible solved path.
Match-move & stabilize
Apply translation, rotation, and scale solves, or remove jitter; tracking runs in the background and can be stopped.
Lens Distortion & STMap
Distort or undistort a lens and remap an image through an ST map.
Keyframes & curve editor
Animate node parameters with Step, Linear, Ease In, Ease Out, and Smooth interpolation, plus Auto Key and exact frame editing.
Expression Studio
A little wiggle. A big personality. Build procedural animation with wave, noise, bounce, and spring presets. Shape the motion, blend its influence, preview it live, or edit the formula. No baked keyframes.
Open screenshot ↗
06 / Graph & reusable setups
Big ideas. Tidy graphs.
Horizontal or vertical
Build your graph in either orientation, with shared port and connection behavior.
Quick-add & smart connections
Search tools with Tab, connect from either end, insert a node on a wire, and get next-node suggestions.
Remote Link & Linked Input
Send an image to named wireless receivers without a wire crossing the whole graph.
Functions
Package node setups into reusable functions with exposed controls and shared master edits.
Switch & Variants
Choose graph branches, organize options and presets, and render combinations through Write permutations.
Backdrops, magnets & layout
Organize sections of a graph and arrange connected nodes with auto-layout.
Disable, reset & undo
Bypass a node, reset an individual control or a whole node, and step back through 64 levels of graph undo/redo.
07 / AI FX & image effects
A prompt. Then your touch.
Local AI FX
Describe an effect and let local Ollama planning turn it into editable effect controls. Local model setup is required for AI planning.
Controls you can keep
Animate generated controls, add masks, undo edits, and save the effect with your project.
Light & atmosphere
Build looks with optical halation, HDR-protected bloom, and filmic contrast.
Focus & detail
Explore detail equalization, depth-driven defocus, and shaped-aperture lens defocus.
Distort & refract
Use turbulence refraction, lens distortion, and chromatic fringing or correction.
GPU processing
Supported effects and node chains use GPU compute, with CPU fallback paths. Performance depends on the graph and hardware.
08 / Viewer & everyday workflow
Stay in the flow.
Graph, Viewer & timeline
Build the comp, see the frame, and work with clips and animation in one native workspace.
Numbered Viewer routing
Select a node and press 1–9 to send it to a numbered Viewer.
Compare views
Inspect alternative results with Viewer comparison and wipe controls.
Interactive overlays
Edit transforms, masks, warps, paint, and tracking directly against the image.
Adaptive playback proxies
Use smaller previews during playback and refine the paused frame back to full resolution.
Caching & prefetch
Parallel sequence decoding, ahead-of-playhead evaluation, and bounded source, full-resolution, and proxy caches help keep work moving.
09 / Rendering & automation
From happy accident to output.
Write nodes
Render EXR, PNG, and JPEG outputs with numbered #### or %04d sequence patterns.
Output controls
Choose channels, half or float EXR data, ZIP/PIZ/RLE compression, color conversion, and guarded frame ranges.
Variant renders
Turn selected options into multiple outputs with Write permutations.
Headless CLI
Validate, migrate, edit, and render projects through the JSONL command-line interface.
Python
Script with embedded Python, the Python editor, and an external SDK for pipeline integration.
Deadline adapter
Run command-line render jobs through the Deadline render adapter.
Saved projects
Keep graphs, parameters, and animation together in JSON-based BATIQ projects.
Free & native
Available for macOS, Windows, and Linux. Download it and make something.